Scott Belsky on Design in Information Products

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(This mentioned many other things โ€“ but I'll focus on design in the summary since that's more relevant to me right now)

Summary

The Customer's First Mile

Great products are ultimately anchored by customer journeys. Customer interaction with a prototype is worth a hundred meetings.

The customer experience dictates not only product experience and the first mile of product experience, which I think is woefully neglected and underestimated and under-invested in. But also the marketing experience, the copy, the email frequency and the notifications - every single aspect of customer experience ultimately is anchored with what the person experiencing them will feel

It starts with that first mile because, at the end of the day, all the matters is really who you can get into your funnel. And then whatever a customer or potential customer sees first at the top of the funnel is the only thing that all customers will ever experience and then it's just downhill from there

Ego Analytics

I call it "ego analytics." People want to know and see that they are being successful. And I always like to say that in the first 30 seconds of every product experience, every user is lazy, vain and selfish. They want everything to be done for them. They don't want to read something. They don't feel like their time should be spent on anything new. And you have to craft hooks that get people through that laziness, vanity and selfishness

Even the most cumbersome enterprise products I believe are successful when they make their users look good to their bosses. So, some enterprise products I advise to have an export function, where you can export a spreadsheet that is editable. That looks beautiful, that is editable by its users so that he or she can then get it, make it look like it's theirs, save it as a PDF and send it to their management team. And then suddenly it's like, "Oh my goodness, who did this level of diligent analysis?"

Let's make sure that we come over the top with the utility for you before we try to you convinced that there's future utility that you won't get now. Back to the laziness, vanity and selfishness

Window Dressing

"Window dressing" is the notion that sometimes what gets you in the store isn't the thing you actually need. Window dressing has to appeal again to that laziness, vanity and selfishness piece.

Ignoring window dressing is one of the biggest mistakes we all make as founders and leaders of products. Because we become not only in love with our products, but we also fall in love with our power customers and we see the value they get. And we're always like, "Oh, if we could just show the value that they're getting to new customers, they would try our product too." The problem is that the new customers see that as unachievable for the 30 second moment that they're in

The devil is in the default

Wherever you land and whatever is there is what 80% of all customers will always see. I mean, someone once told me that the LinkedIn profile page back in the day always had this interstitial of welcoming you with a little X at the top right hand corner. And apparently no one would ever click that X. So you'd be on LinkedIn for years and you'd still have the welcome interstitial. The devil's in the default.

One foot in the known, one foot in the unknown

The one foot in the known, one foot in the unknown concept respects user laziness

I love the term when you're building a product of progressive disclosure, and what that means is that it only shows you what you need to know when you need to see it.

A "B-level" designer will like show everything you need and do it beautifully and thoughtfully, but an "A-level" designer, will only show you the things when you need to see them and will really work with the product team to understand the customer's needs. Because the less noise, the more signal, the more informed we are.

Make the user feel better

A lot of note taking products these days, if they make you feel more organized by the way they're designed, then they address an insecurity that a lot of us have of feeling disorganized and overwhelmed. Great design makes people feel secure with whatever it is they're doing

Another example is that a lot of these new products out there are AI-driven to find a solution for you. So for example, a travel website where you're trying to find the best deal. It can tell you instantly what the best flight value is. But instead, it gives you a little thinking icon and it makes you wait for six seconds. Why is it doing that? It's doing that not because it needs processing time. It's doing that because it's making you believe and feel secure in the result. You want to feel like the computer's thinking and doing and searching the globe and sorting and applying scientific algorithms of blah, blah, blah, blah, and then your best deal is this

Investment theses

As an investor, I have a very strong thesis around this empowerment of the soloist, and how that "will crack every vertical. I am looking for businesses that allow people to operate independently and solve their problems"

Once people do become trained, they prefer a blank canvas. They like to just have their tools and just start to work. But for the majority of us, we want to see things that we feel compelled by, and then we want to click remix, and basically make it our own. And so that is that broader democratization of creativity opportunity.

"The Interface Layer, and my argument was that design is going to commoditize everything underneath. customers don't love technology for the technology. They love technology for the user experience of the technology. I mean, you can have really incredible tech, but if the UI is impossible to use, you're dead out of the gate. So by logic, that means that the interface layer does actually determine the fate as much, if not more, than whatever's underneath."

Fast forward in a world where we've got APIs for every service imaginable. And in tons of underlying services, we use all these enterprise products... And even consumer products that we use, if we could just bring them together in superior ways, we'll use the aggregating product

With the mind on the interface layer, my view is that we are going to become agnostic to the underlying services themselves. If you need a ride, do you care if it's Lyft or Uber or whatever else

Transcript

Introduction

Patrick: [00:02:38] My guest today is Scott Belsky. Scott was the co-founder and CEO of Behance, the world's largest creative network, and a prolific angel investor, having made early-stage investments in Pinterest, Uber, Carta, and Airtable. His company was acquired by Adobe in 2012, where he is currently the chief product officer. In this conversation, we cover the importance of focusing on the first mile of a customer's experience with your product, why every user is (at first) either lazy, vain or selfish, and what the rise of creativity tools means for creators and investors in the future. We also cover the major trends that Scott thinks will dominate for the next decade. This was one of those conversations where I was left with 10 great lessons that will stick with me for a long time. Please enjoy my conversation with Scott Belsky.

So Scott, I've been so excited to do this with you. I think we'll make the first part of this conversation about the psychology and process of building great products. And then we'll talk a lot about everything else that you do. You have your hands in so many interesting things. My opening question, I guess, is just very broad, which is what is your philosophy of building great products, generally speaking?

Scott: [00:03:24] That's a great question. And I am ultimately anchored by customer journeys. I've always believed that a prototype is worth a hundred meetings. And the greatest failings I've seen in the product world, including my own, are when you build something out of passion for a problem rather than have empathy with those suffering from the problem. And which means you just have to kind of get more shoulder to shoulder than you've ever felt you could with customers.

And it's somewhat counterintuitive because a lot of those things you do are just not scalable, but they're what you do to just really feel what a customer is feeling. And I think that dictates not only product experience, which we can talk about, and the first mile of product experience, which I think is woefully neglected and underestimated and under-invested in. But also the marketing experience, the copy, the email frequency and the notifications - every single aspect of customer experience ultimately is anchored with what the person experiencing them will feel. And so, how could you orchestrate all that without really getting close to the bone?

The Customer's First Mile

Patrick: [00:04:52] Talk a little bit about, for a given customer journey, whether that's a business that you're investing in and looking at, or something that you're building yourself at Adobe, where do you begin? You mentioned the first mile, that's kind of an interesting phrase or concept. How do you begin to understand or attack one of these journeys?

Scott: [00:05:06] Well, I do think it starts with that first mile because, at the end of the day, all the matters is really who you can get into your funnel. And then whatever a customer or potential customer sees first at the top of the funnel is the only thing that all customers will ever experience and then it's just downhill from there.

It's only at the end where designers and engineers and developers and product leaders are thinking, "Wow, so what should the default landing state in this product be? And what should the copy be when you land there for the first time?" A lot of these things are ... are just kind of last-minute decisions, oftentimes, especially in startups. It's like the only thing all of your customers will ever see. So I think that that's a good anchor point. And then as you go deeper, you have to start to decide and cause the reality is always trade-offs, which problems you want to optimize to have later and which ones you have to solve now. And that's the path of building a product.

Patrick: [00:06:01] Can you give me an example from your own experience of working to make a first mile better?

Scott: [00:06:08] I'll pick Creative Cloud. Which is a massive suite of products that I'm responsible for. And it was kind of built out of a hodgepodge of different products that were bundled together, first on the business level and over time as a product. And so for us, it's kind of come down to all right, let's start to understand every screen of the experience. What are the various landing pages? What do customers get immediately after signing up when they land? Do we know anything about them? Oh, no, we don't know anything about them. Well, how do we build a personalized experience for them based on their "first mile" and what we can detect and what they tell us? And then, you start to go down various paths of, well, if they stop doing this, how do you help them?

If they struggle with this, how do you help them? And again, it's all empathy driven. Because if we can actually understand what each individual customer's going through, then we start to craft those paths for them. And that's where it gets a lot of, a data intensive experience as well, because now you're dissecting the funnel and you're trying to extrapolate from that, personas, and different journeys the customers are getting lost in. Now here's the tricky part, is that once you get a first mile, that's working in a product, it doesn't mean it will continue working because every cohort of new customers is different. I think a great example of this is Twitter.

Twitter had the perfect first-mile experience for people who were willing to craft their own timeline. For those of us who went in and would follow people and unfollow people over years to make the perfect timeline news source for us, Twitter was perfect. It was optimized for that out of the gate.

And then they hit a ceiling of people who are willing to do that. And everyone beyond that came for news. And the idea of having to follow accounts was just too myopic for that next generation or that that larger cohort of customers. I don't know what it was, the first a hundred million or so were willing to tolerate this and then it broke down from there. And so of course they'd had to now, lean in towards topics. They're always thinking about, "How do we have more topic-centric experience?" And you're seeing that in the product. But you have to kind of go back to the first mile continually and say, "Hey, now let's have a new sense of empathy with our newest cohort of customers. Where are they struggling?"

Patrick: [00:08:10] What have you learned about user progress? I've been studying video games a lot, and it's amazing how finely tuned the feedback loops are in the best, say mobile games for making the user feel like they're learning something very rapidly and quickly. Does that same concept, that sort of user progress concept apply to first mile and great product experiences, do you think?

Scott: [00:08:33] So I actually think it applies to every product, even enterprise products. And I don't think a lot of people understand this. I call it "ego analytics." People want to know and see that they are being successful. And I always like to say that in the first 30 seconds of every product experience, every user is lazy, vain and selfish. They want everything to be done for them. They don't want to read something. They don't feel like their time should be spent on anything new. And you have to craft hooks that get people through that laziness, vanity and selfishness, what are famous examples? Well Stripe. They were like developers with only two lines of code, you can get payments into your product. Appealing to laziness, to some degree. And then vanity to some extent when they achieved payments and their products so quickly.

And I think every product actually has some of that. Now, even the most cumbersome enterprise products I believe are successful when they make their users look good to their bosses. So, some enterprise products I advise to have an export function, where you can export a spreadsheet that is editable. That looks beautiful, that is editable by its users so that he or she can then get it, make it look like it's theirs, save it as a PDF and send it to their management team. And then suddenly it's like, "Oh my goodness, who did this level of diligent analysis?" And that's an example of how you make an enterprise product thrive through that sense of "ego analytics" and making sure people know that they can look good through using the product.

So I think it applies to social and to enterprise. On the social side, it actually means you have to think about dashboards and instant sources of feedback. And there's a debate about, is this stuff, a slippery slope and are we building products that then become addictive? And I think that is like the problem, is that we know that these are mechanisms that work, especially on the consumer product development side. And we have to evolve them to some degree.

Patrick: [00:10:24] I want to click even one level up in the customer journey, which is what I'll call like the attention phase. So the user progress is obviously once they're engaged a little bit. Before that has to be, they have to be aware you exist and care and be interested. What have you learned about, I guess that's the very, very top of the journey. Awareness and attention and interest.

Scott: [00:10:43] Yeah. And it's a good example was in the early days of Pinterest, Ben Silverman always had the vision of a discovery network where you could discover your interests. But the real reason people would actually try that product when they had never heard of it, or even could barely pronounce it, because it was so new was the utility of collecting stuff. At the time Delicious, which was owned by Yahoo and there were a few other bookmarking sites that weren't image centric. And he talked about how we have to just get people ... everyone has something they collect or want to keep track of. And so let's make sure that we come over the top with the utility for you before we try to you convinced that there's future utility that you won't get now. Back to the laziness, vanity and selfishness.

With Behance, my product, it was all about people showcasing their work to get jobs. And of course, we felt like creatives would want to see each other's work and get inspired by each other's work. But a lot of other competitors of ours were always focused on the inspiration side. And our team was like, "Well, the last thing creatives need more of is creativity." They don't need more inspiration. In fact, if you ask any creative, they'll oftentimes say that they have a hard time getting shit done because they have too many ideas and they've got too many things to try and they need to actually focus and be more focused on execution.

And so out of the gate, we decided we would never use the words, creativity or inspiration in the Behance product. And we also focus on top of funnel utility of manage a portfolio site that also is broken down into projects so that people can discover them who don't know them. Because what we found from our audience was that they had these websites out there that no one other than their parents and people they knew would go to. And they wanted to get discovered for jobs. And so it was like, [For Behance] "Hey, we will help you get more job leads by breaking your portfolio down into its parts and making it all searchable." And so that was our top of funnel value prop that you described.

Patrick: [00:12:40] So, there's a kind of raw utility job to be done hook that's one version of this. In the past, you and I have also talked about this concept of "window dressing" that sometimes what gets you in the store isn't the thing you actually need. Can you talk about this concept of window dressing as sort of a second side of the coin of utility?

Scott: [00:12:55] Yeah. Well, I think that the window dressing has to appeal again to that laziness, vanity and selfishness piece. It has to make sure that you're accounting for the thing that the customer would take that step, because there's some immediacy to the value and discover the long-term value when they're ready. And actually, that is one of the biggest mistakes we all make as founders and leaders of products. Because we become not only in love with our products, but we also fall in love with our power customers and we see the value they get. And we're always like, "Oh, if we could just show the value that they're getting to new customers, they would try our product too." The problem is that the new customers see that as unachievable for the 30 second moment that they're in.

And so you kind of have to have in some ways to value props for what everything you're promising. And then, wherever you put in the window is the thing that brings someone in the door. And then once they're in the door, you show them other merchandise. And I think about this with book titles and book graphics and stuff. It's so silly that whatever the illustrator that you're working with and the publisher thinks is clever, ends up being the representation of 300 pages worth of insights and research. And how sad is that? But at the same time, again, laziness, vanity, selfishness, and how do we get someone to crack open that book and read that first page? And it's a totally different art and science that we have to disconnect from our more purposeful, longterm visions for our product.

The Messy Middle

Patrick: [00:14:23] So we've talked mostly about kind of the customer side of this so far, getting their attention, getting them moving that first mile. I love the idea. That's just a way under-considered ... I'm guilty of it too. It's the afterthought that you deal with at the end of building the actual product. I want to turn to the product itself. Both books that you've written the Messy Middle and Making Ideas Happen, I think are sort of an ode to hard work, cranking it out after the spark of inspiration, more about the 99% perspiration. So, having built a lot of products yourself and been behind a lot of great product builders in your investing career, tell me what you've learned about that messy middle, about the process of taking something from an idea to an actual functioning long-term high value product.

Scott: [00:15:10] The inspiration that I had for these books was really my frustration with the creative process in general. And as humans, we're not wired to embark on multi-year projects, we're wired towards short-term rewards. If the average lifespan was 25 years, back only a hundred years ago, yet alone, hundreds of years ago, then the idea of embarking on something without a foreseeable end, is actually biologically not smart. And so how do we like gear and short-circuit our teams and ourselves in our products, or ourselves with our products to achieve something great that does take years to bake? And to me, that's the funnest part of management for me is hacking those reward systems, coming up with fun things to do, to keep the team engaged long enough. Believing that the competitive advantage of startups is just sticking together long enough to figure it out if you have the right people.

Source: Navigating the Messy Middle

Even if you don't have the right idea, you'll just keep iterating until you find it, if you have the right people. So, I think a lot of it comes down to rewards. If I were to sum it all up. And with a product, how can you make sure you're getting the satisfaction of satisfying customers soon? I think that the unsung heroes of a lot of great companies out there are the early customers that for whatever reason, were so willing and forgiving to lean in, despite they didn't have any equity in the company. They weren't employees. They just, for whatever reason, were sitting in some enterprise, or were some kid in high school who wanted to play with something that wasn't really working yet because they were so fascinated by it. And then they shared feedback with the team. And then that was the source of the early satisfaction that kept the team going. And so that's one reason why I always encouraged teams to not try to get any customer in the beginning, but get those willing and forgiving customers first.

Patrick: [00:16:50] I'm curious, the reward circuitry itself. I'm sure you've tried this a lot of different ways, breaking down ... even if you kind of know where you're going over a multi-year period, the most effective ways of breaking down that reward circuitry to keep people motivated and sort of the problems that you've seen and learned to overcome.

Scott: [00:17:05] Yeah. Sure. Well, I'll share a couple of fun stories that I think illuminate what I'm talking about here. So in Behance, we were bootstrapped for five years before raising our first round of capital from Union Square Ventures and folks like Jeff Bezos and Chris Dixon and a few others, but for five years we were kind of hand to mouth, and it was rough. It was also over the course of 2008, which was also a hard time in the economy. And so I realized that all I had to do was keep this team together and keep cranking. I mean we believed in this, we knew that the need was there. We had to survive and we had to kind of iterate with our customers.

And so we started to have some fun with how we would feel like we were making progress when there was no official semblance of progress. We weren't making any money and we weren't having volumes of people join our site yet. The technology wasn't there yet. And so we started fun things.

We had these things called "slap bets." I'm not sure what we called them slap bets, but we would make these little games. I had been a vegetarian since the age of seven, and for whatever reason, our small engineering team was like, "You know what? Scott, if we reach a hundred thousand members, you're going to agree to eat any form of meat we want you to eat off of one of our forks." And I was like, "Whatever, as if that's ever going to happen. We'll see." So I said sure, and lo and behold, three years later at a Christmas dinner, I was doing that.

But it was one of those kinds of fun, short-circuited rewards. It wasn't real, but it was actually pushing us in the right direction. I remember in 2007, when we came up with the name Behance, every time you typed in Behance into Google, it said, "Do you mean enhance?" And it was really frustrating. And so another short term kind of goal we had was let's just get enough blog posts and enough link backs to portfolios that were a legitimate search result. And then six or eight months later, we came in, and alas, finally, Google no longer thought that we were a mistake. And then I always like to tell the story that Beyonce became super popular a year later and we lost all over again, but then we regained it. So I think you have to do some of those fun things.

And that's why also I think that the talent of merchandising the journey to your team is important. As a leader, you're driving this cross country road trip with your team with the windows blacked out in the backseat. And unless you kind of narrate the progress you're making ... and I'll end with this, Theresa Amabile ... I write about this in the book ... a professor at Harvard Business School did a research study on motivation in companies. And she talked about ... she had people journal every day and talk about how motivated they felt and what they were getting accomplished. And through this whole study, her basic takeaway was that progress begets progress. You have to feel like you're making progress to make more progress. And that's what I mean by merchandising and being creative with what that progress actually is.

Patrick: [00:19:45] So it's almost your job on the coast to coast road trip to pick the 15 pit stops, each of which has sort of celebrated and a milestone along the way. I love that concept. So you have this fascinating dichotomy of being on top of, frankly, one of the most interesting company turnarounds, I'll call it, at Adobe, transitioning from a very old line software business to one of the leaders of the sort of cloud suite of services, very successfully. You could look up a stock chart if you don't agree. And also, investing quite a lot in some of the iconic companies, technology software companies, of the last decade. When you're looking at a company with your investment hat on, how does this learning about customer journey and product and window dressing and user progress, all these things we've talked about, leadership, how does that transfer into a unique lens for you to evaluate companies where you're not going to be involved?

Scott: [00:20:40] Well, it's why when I get on a Zoom or meet with a founder, I just want to jump into his or her product quickly, because I want to see how they unveil it to me. I want to see ... I always use the word "object model." I don't know if that's the right term, but I like to understand, when I look at the product, I really do believe that every product is sort of the DNA of its team. And so if someone explains to you the product by jumping into some part in the middle, as opposed to saying, "Well here's how you add this, and then when you do that, it goes here. And then if you step back, you'll see that that's where it all comes together. And then this is how people get oriented."

That, to me, represents the DNA of a product leader that will manifest itself in the product as something that's easy to navigate and a product that will care about its first mile. And my little theory here is that if you can nail the first mile of any product, essentially if you can have a window dress that gets everyone in the door, then if you're solving a good problem and you have the right team, you will do something once people are in your shop that will make them pay you. But the problem we have in this world is that no one goes into doors, because everyone's busy. So that's what I'm always trying to understand.

And I go through the same thing when I hire people to work for me at Adobe. I also want people who can take a step back and kind of understand the context of where a customer is in their journey. And for a long time, Adobe has had a legacy of products that were so indispensable and that people would feel it was a badge to have overcome the learning curve of Photoshop, or to understand the cockpit of After Effects. And in fact, now that there are lots of competitive products out there that have a very compelling front door and they're easy to get started in, really easy first miles, that keeps us on our toes. We have to reinvent our first mile. That's why I love being a subscription business because we can really think about getting people in the door and then adding value over time.

The Object Model

Patrick: [00:22:36] Is there an example of this that stands out in memory of a company you've invested in where you had this magical first interaction with the founding team and them showing you the product ... does that make I'm sure you're not supposed to pick favorite kids, but just one that pops to mind first as exceptional?

Scott: [00:22:50] When I first heard about Uber from Garrett Camp, he and I had a partnership because he was running Stumble Upon at the time, which he had purchased back from eBay, and I was starting Behance. And we were doing a lot of these cross promotion things. And he whipped out a sketch pad of this idea of summoning a car, and I had previously, before being an entrepreneur going into the creative industry, I was working at Goldman Sachs of all places, where whenever I needed a car to go home at night, I'd have to fill out this little form and then I had to give it to the dispatcher and then give one to the driver and then one got back to me and I had to give it to an assistant to file and all this crap.

So when he kind of walked me through it ... and Garrett actually is a very first mile product thinker. He does start from design first. He does think about, okay, well a customer would just have to click this and lets them remove all navigation and all ... and that was actually one of the first things that compelled me about what he was building. I also gave him the worst advice ever, which was, "Dude, you're running StumbleUpon. You should be focused. You can't start two things at once." Gosh, I'm so glad he didn't listen to me, but there are a bunch of enterprise products where ... I'm trying to think of one good example, but it starts with the "object model" and -

Patrick: [00:24:00] Can you say more or define "object model." I want to make sure I understand that.

Scott: [00:24:04] Yeah. It's really ... the best way to describe it is I drop you somewhere, and do you know where you are? Do you know A, how you got there, B, what you're supposed to do there, and C, what you're supposed to do next? And it sounds so obvious, but actually very few products get this right, because first of all ... my friend Dave Moran always likes to say, "The devil's in the default." Wherever you land and whatever is there is what 80% of all customers will always see. I mean, someone once told me that the LinkedIn profile page back in the day always had this interstitial of welcoming you with a little X at the top right hand corner. And apparently no one would ever click that X. So you'd be on LinkedIn for years and you'd still have the welcome interstitial. The devil's in the default.

And then when you're there, is it clear how to go back if you make a mistake? Is it clear when you go forward what the breadcrumbs were, so you kind of understand? And why does this stuff matter? Because it's making you familiar with the product so that you know how to use it so that you don't get lost when your attention is diverted somewhere else and then you get discombobulated. I mean, when people say, "Oh, I'm a technophobe," maybe what they're really saying is that this design language and this object model of this product is not native to me. And that's also why I advise teams that get creative around their UI, their user interface and how their product works. I'm always telling teams, don't reinvent familiar things. Familiar patterns are your friend. They breed utilization. The only time you want to introduce an unfamiliar pattern to the product is when you're truly innovating on something that's never existed before. Otherwise, use the same familiar patterns of Facebook. Everyone knows how to use it.

Wherever you land and whatever is there is what 80% of all customers will always see. I mean, someone once told me that the LinkedIn profile page back in the day always had this interstitial of welcoming you with a little X at the top right hand corner. And apparently no one would ever click that X. So you'd be on LinkedIn for years and you'd still have the welcome interstitial. The devil's in the default.

Patrick: [00:25:45] I love the one foot in the known, one foot in the unknown concept, respecting that user laziness. What other user psychology elements ... you've mentioned several ... do you find the most important to keep in mind? And I'm thinking here of the seven deadly sins, which we hear about sometimes in product design. Are there other aspects of user psychology we haven't covered that you think are important to respect?

Scott: [00:26:06] We talked about lazy, vain, and selfish. I think another aspect of use psychology is really understanding the insecurity of a customer at every moment in time. So in an enterprise product, it's typically job security. It's not knowing what to do next, it's not having the time to spend on things, worrying that they're going to fall behind, and in a social product, it's oftentimes how people feel about their self-esteem. And I think that ... and maybe this goes to the empathy piece, but I do think that a lot of ... even like a lot of note taking products these days, if they make you feel more organized by the way they're designed, then they address an insecurity that a lot of us have of feeling disorganized and overwhelmed.

I think a lot of great design makes people feel secure with whatever it is they're doing. Another example that's kind of funny is that a lot of these new products out there are AI-driven to find a solution for you. So for example, a travel website where you're trying to find the best deal on something. And the funny thing is that obviously these are super computers running algorithms and stuff. It can tell you simultaneously what the best flight value is. But instead, as you've noticed in a lot of these sites, it gives you a little thinking icon and it makes you wait for six seconds. Why is it doing that? It's doing that not because it needs processing time. It's doing that because it's making you believe and feel secure in the result. You want to feel like the computer's thinking and doing and searching the globe and sorting and applying scientific algorithms of blah, blah, blah, blah, and then your best deal is this. And so I think that's another example of a design pattern that instills security and confidence in a customer experience.

Patrick: [00:27:45] How do you ensure that all of these things are true when you're building a product? So what is the ... this is all kind of qualitative things you want to respect. How do you know, once you're building something, that you are in fact caring about the user's insecurity or acknowledging their laziness? How do you actually make this come to life?

Scott: [00:28:07] Yeah. Well, it's easier to know when it's not coming to life, because you start realizing that people are churning, that people aren't getting through the first mile. If 95% of people that come to a landing page and have certain behaviors that suggest that they're engaged enough to take the next step are not taking the next step, there is a concrete reason. And then the question is, as you optimize to make it better, are you asking the questions we're talking about? Is the copy helping them understand their immediate utility, as opposed to the long-term value looking from this product? Laziness, vanity, and selfishness. Or is this customer feeling secure with what we're offering?

That's why we used to see all those labels on the internet about verified blah, blah, blah, blah, and Better Business Bureau blah, blah, blah, blah, and whatever, these badges. And I think they kind of stopped because everyone was just using them, even though they weren't even going through certifications. It was wasteful pixels, but what they were there for is to make you feel safe, so you would click that button and proceed, especially in the early days of commerce online. So I think it comes down to using data to understand that something's not working and then starting to ask the right questions around some of the principles we're discussing to make the right changes in test.

Future Tech Trends

Patrick: [00:29:23] I'd love to turn now and talk about some of the things you've written that you're observing in the world that may turn into really interesting trends in software and just in commerce, generally speaking. I always love people that are just insatiably curious about the present and try to see kernels or breadcrumbs for what the future might hold. The first one that really stood out when you wrote about this to me was what you called the era of eduployment, and this kind of interesting blurring line between the traditional system of learning and then going and doing something. Can you talk about what you mean by that concept and what you're seeing that makes you believe that is coming?

Scott: [00:29:55] Yeah. Well, I think that ... so what I refer to as "edu-ployment" is a new trend I'm seeing where companies will basically solicit students for a trade to learn. "Come and learn painting with me," is a company called MainStreet, or, "Come and learn how to repair every appliance you can imagine and get certified in each appliance," that's a company called Nana, is two examples. And then they train you up with certifications and online training, and then they say, "Hey, now that you're certified, this is the lead gen for you to then now practice your trade." In Nana's case, they actually go to all these manufacturers of Whirlpool and all these others, and these manufacturers get so much inbound from customers with problems, and then they're not in the business of service, and so they're willing to just offset all of that volume of demand to people who can provide for it. And if Nana is training people up for every specific appliance, then they can, in a very high quality way, service any need of an end customer.

And so what you're seeing is this vertically integrated stack of both education and employment that is fascinating. And it's actually really empowering, right, for the next generation of small businesses, and it's like the next generation of leveraging some of the benefits of Uber, some of the benefits of great online education courses and stuff like that, and then marketplaces, et cetera.

And I think that also part of that is this notion of the reverse franchise model. You are an appliance repair person, but you don't have the ability to take payments. You don't have SEO. You don't even know what that means. All these other aspects of your stack are missing, and so a company can kind of come to you and say, "Hey, in exchange for making about 7% of your income going forward, we'll get you on the full latest stack of everything, and you can operate your small business, but actually grow your business, leveraging all of the latest technology."

Patrick: [00:31:47] What do you think that means for the traditional education model, especially college? Which I feel like you've been reading about the demise of the ... Especially the longer tail. Certainly not top 20 universities, but everything else, that it could be a bad deal, right? You come out with a ton of debt. It's sort of this weird general purpose education that's not tailored to any one real job to be done in the real world. Do you think that this trend might actually make that long tail start to go away?

Scott: [00:32:14] Well, I do, because I think that higher education has been one of the most weird kind of ROI type of investments people ever make, because they pay a fortune and go in debt for no guarantee of any return. At least not from a career perspective. I mean, yeah, we have a job department, and we'll have a career fair, and then good luck. And in this new world we live in, there will be new models that give you a higher guarantee than that. And so then the question will be, how will these compete? I can go a small college and maybe get a job, or I can go to this company and get trained and get a guaranteed employment.

And it's not just in painting and appliance repair. It's also in digital and marketing analytics, and other roles like that. You saw the rise of companies like General Assembly, and these schools are like trade schools. Then there's the argument of, "Oh, but how about the classic liberal arts education, and the types of things you learn to be well-rounded?" Maybe those learnings come from other sources. We're all online these days. We have instantaneous access to things like MasterClass and all these other online sources of knowledge. Why wouldn't we augment our development personally, as opposed to for a fortune?

Patrick: [00:33:47] It's kind of related to one of my second favorite trends that you've written about, which is ... And COVID obviously is a key part in all this. You see people that have been contributors to some media organization or whatever leaving, hanging up their own shingle, using a suite of tools, whether it's Substack or something else, to sort of go direct to their audience. What are you seeing beyond that just kind of obvious general high-level trend in the way that talent and their audience grows together, interacts, engages in commerce together? What do you think the future holds here?

Scott: [00:34:21] Well, I think this is one of the most exciting things to me about the era we're living in right now. This notion, this entire notion of the shingle, whether it was for an agency, a creative agency, a law firm, a venture capital firm, any of these entities, the reason they have names that are not the people's names, but the name of the business, is because there was credibility that people needed to graft onto. And there were back office functions that people had to share in order to be able to be competitive. And so you just take those two needs out, right? Now, you build your reputation based on the knowledge that you share. You can really, and you and I have both seen examples of people who just go on social medias like Twitter, start sharing great insights into a particular vertical that they're in, and then suddenly amass a huge following. And no one's even met this person. People just emerge as thought leaders and experts. Some of them are even anonymous, and we follow them and really learn from them, et cetera.

So if that's any indication, there's never true meritocracy. We've got lots of problems in society, but it is kind of exciting that individuals build a following now, and they don't need to associate themselves with a shingle to be able to get opportunity. And then of course, as you mentioned, the second part of that is the full stack of everything required to operate a state-of-the-art business these days, that as we both know, at this point, we can all get for maybe paying between $30 and $50 bucks a month from five to 10 different vendors. So exciting.

Patrick: [00:35:30] What do you think are weird kind of frontier aspects of this trend that may emerge? Are there ways that this gets even more extreme in terms of people not needing to be a part of a firm at all? Do you think that this starts to, I know you've also written about decentralization. With more and more pieces like the back office handled by some generic piece of technology, could this get really strange, where it's like basically companies have won all over the place?

Scott: [00:35:56] Well, if you think about it from a customer view, you always want to work ... In certain disciplines, it's all about the person. So I have a lawyer, right? It's really about him. If he said, "I'm going to hand you off to so-and-so," I'd be like, "No. I don't want to do that." My accountant is a person that I've gotten to know over the years, and I don't care where he or she works. I just want to work with that person. And I think we're seeing it in spades in venture capital right now. Because at the end of the day, as a founder, you're bringing a person on your board. You're building a relationship with an individual, and who that individual is, what they're good at matters deeply to you.

Historically, you've had to go to a shingle and pitch a bunch of people that you didn't know, and then you get one of them. Now, you can actually get enough money from individuals that you know and follow online or hear about, or get to know, whatever, or who came from a great startup you admire, you want to learn from, and you can have that specific person. And actually, when you tell people who's investing in you, you'd almost rather say it's that person, as opposed to whatever legal entity they set up to operate.

And so I think that we're seeing, of people in firms, they're obviously of course all building a name for themselves, when they are in a firm that doesn't give them good economics, they leave because they realize that they're getting deals because of who they are, not because of who the firm is. And then you're also seeing individuals raise hundreds of millions on their own, because that's what matters, you know? So it's the market speaking, right? And it's people capitalizing on this phenomenon that you and I are describing. So I actually think we will, if you fast forward, right, I do believe that we're going to have a lot of individuals that we work with that have all of the benefits of a back office of being in a business, but are in fact soloists, as I like to call them.

Future Investment Opportunities

Patrick: [00:37:40] What does that mean for you as an investor? It almost makes me think, to use your messy middle term in a very different way, that this future then is about this long tail of individuals and maybe a very concentrated set of mega massive businesses, the Microsofts, the kind of infrastructure layer businesses that make all this long tail possible. And then the middle sort of falls away, right? The slight organization, the law partnership, the whatever it is that's in between those things becomes less relevant. How do you interpret that as an investor? Does it then just mean you basically want to invest in the enablers, in sort of the platform type plays, the Shopify's of the world?

Scott: [00:38:18] Well, as an investor, I have a very strong thesis around this empowerment of the soloist, and how that will crack every vertical. I am looking for businesses that allow people to operate independently and solve their problems. So if one problem is lead gen, or if one problem is CRM, for the individual type business. When you look at products like Substack and others, those are marketing tools for the soloist generation, right? And so I do have that lens for things that I'm looking for. And I don't think big companies are going away. I actually think, though, that they're going to start to behave more as people, and what you're going to see is more leaders having a known relationship with their customer, as opposed to standing behind their shingle, and maybe will be a lot more social media accounts for the people who work within companies, and probably a lot more marketing campaigns where it's more about the people that are at the company than it is about the company, perhaps.

Patrick: [00:39:17] So you've got these kinds of two lenses of, we'll call it back and front office. The back office, I think another way of thinking about that is productivity. You've also written about how so much software is just putting workflows into now web-based software to make people more productive, just sort of standardized workflow processes, and that you believe that maybe this will begin to shift more towards enabling creativity. So as we cover off more and more of the productivity stuck into software, paper and pen, and spreadsheet processes, that opens up people's time to be creative. What do you think that means? What does that represent in how the world will change if there's this move towards more creative tooling?

Scott: [00:39:55] This also connects, of course, with the conversation we had earlier about employment and trade schools and stuff like that, because let's take a step back for a second. It's very clear that much of the work that was done by people, of course, is being done by algorithms and software. We all know that that trend is locked and loaded and on its way to happening. And so it's funny that we used to be measured in the workplace based on our productivity, and that's why companies like Microsoft and others have deployed productivity software across the enterprise. We're the rulers of the land, and still are to some extent, and that's great. I mean, we're going to be able to achieve all productivity needs with computers. But then the question is, are we going to stand out and compete based on being more productive anymore? Or is there something else that we become measured by and stand out through?

And I firmly believe that the most human thing that only we can do is to be creative, whether that means to visualize data in compelling ways, to tell a great story, whether that means to merchandise decisions more effectively in an organization to get alignment around them, whether it means everyone participating in building and critiquing a prototype. I just think that there is a moment where the creativity tool deployment across the enterprise will be much like the productivity tool deployment was in decades past.

And I think that, what are the implications of this? Number one, we're going to have to train people to be creative. It can't be art class on Fridays anymore. This has to permeate the curriculum. When you're writing a history report, it shouldn't be a paper anymore. It should be a multimedia presentation where you're forced to learn video and audio tools. And these are the skills that are going to help these kids have future-proof careers.

And then in companies, it means that we can't rely on training everyone to use products like Photoshop and Illustrator. We have to have content first and collaboration first experiences via web, as opposed to bulky desktop software. There's the next generation of creativity that we need to enable, and it sounds cheesy, but for the future of humanity, we kind of have to train people up to do stuff that's different and differentiating than computers. I mean, it's kind of obvious.

Patrick: [00:42:01] What do you think it means to get better or more creative, get better at creativity or become more creative? Is that something that I could send you a generic person, and you could train them somehow, or show them a toolkit to become more creative? What have you learned about making that a thing in someone's life?

Scott: [00:42:16] Yeah. Well, once people do become trained, they like a blank canvas. They like to just have their utensils and just start to work. But for the majority of us, we want to see things that we feel compelled by, and then we want to click remix, and basically make it our own. And so that is that broader democratization of creativity opportunity.

And so if you were to give me a handful of folks and say, "Make them creative," what I would do is expose them to a lot of templates that address the problem they're trying to solve. And then when they clicked one, I would automatically sync with their company's brand or their past posts, or whatever else, so that they get the design consistency by default, as opposed to a creative professional's job is to continue design consistency. There's this whole notion of a design system in every organization where your fonts and your colors, and all these things are consistent. But if you can do that by default for this non-creative pro that we're discussing, then they're off to the races, because now they can actually churn out realtime assets on behalf of their product for all these different social media formats and everything without needing a design team to work for them. And it's one cool kind of thing... Remember the Super Bowl when the lights went out?

Patrick: [00:43:35] Yes.

Scott: [00:43:36] And within 30 seconds, the Oreo social media accounts tweeted and posted, "You can still dunk in the dark." And I was like, "That's amazing," but here's what's really cool about it. It's impossible that a creative professional design team in a product like Photoshop made that within 30 seconds and posted it in all the social media accounts. Not possible. But some social media marketing folks were outfitted with the right templates, with the right brand elements, with the right fonts, with the right imagery, and they were able to churn this out and think and act in real-time. And if you think about the social media world we're living in now, think and act in real time might be the future of marketing, and it's not going to be driven by big creative agencies and creative teams. It's going to be driven by social media marketers that have everything at their disposal and can do it now.

Patrick: [00:44:29] What do you think is the, maybe we'll even get into the sci-fi kind of realm, the future of interfaces? You mentioned earlier that you kind of don't want to do something new unless it really unlocks a lot of potential that wasn't possible before. Where do you see that being true, where some sort of user interface is really new, innovative, and disruptive to our current interfaces?

Scott: [00:44:50] This is something I've been thinking about. In 2016 or so, I wrote an article called The Interface Layer, and my argument was that design is going to commoditize everything underneath. And I got a lot of backlash from friends who are engineers and data scientists, and they're like, "Scott, dude. I know you're all about design and stuff, and you've got the bias of Behance and whatever, but come on. It's all about the technology." And my response is, well, customers don't love technology for the technology. They love technology for the user experience of the technology. I mean, you can have really incredible tech, but if the UI is impossible to use, you're dead out of the gate. So by logic, that means that the interface layer does actually determine the fate as much, if not more, than whatever's underneath.

And then, fast forward in a world where we've got APIs for every service imaginable. And in tons of underlying services, we use all these enterprise products... And even consumer products that we use, if we could just bring them together in superior ways, we'll use the aggregating product. And you just saw a new startup called Texts, which is trying to aggregate all of your messages into one interface, which is really hard to do because Apple, Google, and others are always competitive with their messaging products. But with the mind on the interface layer, my view is that we are going to become agnostic to the underlying services themselves. If you need a ride, do you care if it's Lyft or Uber or whatever else?

No. You just want to say, I don't know, to Alexa maybe, "I need a ride," or to Siri. Those are disruptive interfaces because they're audio, and if those interfaces then send that request down to a layer that competes and finds you the closest and best priced car, you'll just take whatever car shows up. And so that's very destructive. Now, will those companies release APIs that allow some company to have those compete underneath the surface? Maybe not now, but I think they're going to have to, because the interface war is like a slap of hand game. It's like the better, more superior, more accessible interface. I'm actually surprised. If I were running one of these big kind of consumer electronics companies, I would offer to install screens in every kitchen for free, because if you could own the indispensable real estate of a family, which is the screen...

I mean, it's amazing how big of an industry there is around billboards and stuff to own this real estate when I'm driving, but when we're in our kitchens, if every family in America gracefully accepted a free screen in their kitchen, that is an example of a disruptive interface. Because suddenly it's just there, and if you buy things or request things, you're agnostic often to the services underneath. And so that's fascinating to me.

Patrick: [00:47:37] So it's sort of like a way of saying you just want to own the front door that the on ramp... All the way through where we started, the first mile. You want to own from user intent or interest. You want to be the first place, the lowest-friction place that they can go fulfill that intent.

Scott: [00:47:56] You do, and it goes back to the power designers. I just think that at the end of the day, designers are the ones who are influencing the decisions that we make. It's in the interface that we make every decision in our lives these days.

Patrick: [00:48:06] Are there any principles of good design that you would leave people with that you've learned from working with so many over the years of what good design means?

Scott: [00:48:15] Well, I guess a few thoughts. One is I do think that great design is ultimately manifested as small things that make a big difference. And whether it's the emission of something or the thoughtful kind of indication of what's active versus inactive, or... Are you on mute right now, or are you unmuted? And you're like, "What does the button actually do?" I mean, all these little nuances really address or either fuel or release our anxiety based on the decisions that are made. So I think also great designers are also grounded in some of the stuff we talked about earlier around object model. And I've worked with a lot of designers, and what I find is that there are some people that are so talented, but for whatever reason, they make things look beautiful, but the object model is not there.

In other words, when I look at the design, it's not clear how I got there, what I'm supposed to do, and what I'm supposed to do next after that. But some designers really get that, and I think it has in part to do with empathy, in part to do with a sense of product sensibility, how things are built and what the states should be. I love the term when you're building a product of progressive disclosure, and what that means is that it only shows you what you need to know when you need to see it. A B designer will like show everything you need and do it beautifully and thoughtfully, but an A designer, an A-level designer, will only show you the things when you need to see them and will really work with the product team to understand the customer's needs. Because the less noise, the more signal, the more informed we are.

Patrick: [00:49:47] Do you think that we're slated for a decade ahead that is explosive, or is sort of regressive? Coming out of COVID, what is your sense for the way that the business and sort of economic world will go? Do you think pent-up demand's a real thing? Are we in for the roaring '20s that everyone likes to talk about?

Scott: [00:50:06] Yeah. So I do believe we are, and I think that it's going to be a really wild emergence. I think that we have no idea what the impact of our pent-up kind of lives will be, but what I can say is that the world experiences have never been more accessible to us, products like Airbnb, products that allow you to take audio tours of every nook and cranny of the world. I'm really excited about the next slate of augmented reality experiences. Just think Pokemon GO, but think doing scavenger hunts to find hidden Bitcoins, and all kinds of fun, interactive, augmented reality experiences out in the world that technology has sort of teed up for us, but over the last year just all went kind of dormant and people were just heads down.

So I actually do think... I was talking to my friend, Jenn Hyman, who runs Rent the Runway, and she was talking about her team's work planning the fashion collection for the next year, for 2022 and 2023, and how they're really convinced, alongside the fashion designers that they consult, that there's almost a culture-bending aspect of the resurgence that we're all going to have of the roaring '20s, where we're going to want to just not only get out there, but maybe be a little bit more adventurous and self-expressive than maybe we were beforehand. So listen, I'm an eternal optimist. It's actually probably why I never saw myself as a real classic venture capital investor, because I think in some ways you have to see by default what could go wrong as a great investor of a lot of money, whereas as a seed investor or a product person like me, you just have to see the potential of something to get excited. But that's my take.

Patrick: [00:51:51] Well, this has been so much fun. I mean, such a great set of lessons on how to build great products and respect the user, I guess, at the end of the day. Their needs, their laziness, their selfishness. I think it's a great set of lessons, and also these fascinating trends about what the future might hold. I ask the same closing question of everybody that I talk to, which is to ask, what is the kindest thing that anyone's ever done for you?

Scott: [00:52:12] I think the kindest thing is really to make time when there's clearly nothing in it for them. And we all now know when you get into a point in your career where you start getting a lot of inbound stuff, you sort of start to filter it all out. And it's like, "Oh, I need to stay focused on my family and make sure that I do what's absolutely necessary at work, and take the occasional opportunity when it comes from a really great source," and then you start to close everything else out. But when I look back, I remember certain people who were really great leaders in the industry who made time for a kid in high school, in some cases, or in business school. And so now I realize just how kind that was, how kind of selfless it was. It was sort of a pay-it-forward motion, I guess, and I challenged myself to somehow prioritize that even when it becomes a little less easy to do so.

Patrick: [00:53:03] Well, Scott, it has been so much fun. The way I'm starting to mark these episodes is how many little portable ideas can I walk away with and go be productive with. Thanks so much for your time.