Inventing on Principle
Videos ¡ Technology
Note: This was recommended to me by Jishnu Mohan
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Highlights
A lot of people talk about âfollowing your passionâ, or âdoing something you loveâ. This talk is about following a principle â finding a guiding principle for your work, and using that to guide what you do
Bretâs principle: The principle of immediate connection
What sort of tools create an healthy environment for ideas to grow?
The Principle
đĄ Principle: Creators need an immediate connection to what theyâre creating
Implications
What this means â when you make a decision, you need to see the effect of that immediately. There canât be a delay, and there canât be anything hidden. Creators have to see what theyâre doing.
Using this principle
Coding â there tends to be a lag between what you code, and what the output is
To resolve this, you can have the code editor and the output running and changing in real time. Nodeâs dev mode does this, for example. Itâs a much richer experience than waiting for something to compile. That makes it so much easier for us to make changes as we go along, and allows us to be a lot more creative about the changes we make!
The image below is an example of this in action

Putting the code and the output side by side letâs creators be much more creative
When he was doing this, he realised that as he was changing certain values, he loved the transition that was happening on the screen. And had the idea âwhat if I could use this for an animation?â
This kind of insight could never have happened if he had to wait for the program to compile every time
Things like autocomplete, proactive rendering of new additions etc can really help with this!
Having an immediate connection allows ideas to surface and develop in ways that would be impossible before
If you can have a direct mapping between what the code is and what its output is, it allows you to have a very visceral sense of what kind of changes will allow you to be more creative!
In the image below, the code highlighted in yellow directly links with the area in red on the left

And this can work the other way too!

Impact
You can make these changes as quickly as you think of them â which is fantastic for building something. The computer is truly assisting you as you play around with it!
Being able to try ideas as you think of them is so important to the creative process. If thereâs any delay in that feedback loop between thinking of something and seeing it, and building on it, then thereâs this whole world of ideas which will just never be. These are thoughts that we canât think.
Ideas are very important, and the thing about ideas is that ideas start small. They start out tiny and weak and fragile. In order to develop and mature, ideas need an environment where the creator can nurture them, feed them, and evaluate them. Thatâs what the principle of immediate connection is all about.
When this principle is violated. When ideas are stillborn or stunted because the creator canât see what theyâre doing, thatâs wrong in a very deep sense.
đĄ Creators need to be able to see what theyâre doing. If theyâre creating something, you need to be able to see across all relevant dimensions that impacts. Otherwise, theyâre just designing blind
When the changes made are visual, it leads to a very visceral connection between the creator and the creation
The principle has nothing to do with programming in particular. It works with any kind of creation. Like data modeling in electrical engineering, or animation!
đĄ There are important ideas that must be grown. And without an environment where they can grow, in which their creator can nurture them with an immediate connection â many of these ideas will not emerge or emerge stunted
âWhen I see a violation of this principle, I donât see an opportunity. When I see creators constrained by their tools, their ideas compromised, I donât say âOh good! An opportunity to make a product, start a business, or do research into a particular field`. Iâm not excited about finding a problem to solve, Iâm not in this for the joy of making things. Ideas are very pressure to me and when I see ideas dying, it hurts. I see a tragedy. To me it feels like a moral wrong. It feels like an injustice. And if I think thereâs anything I can do about it, it feels like itâs my responsibility to do so.â
Itâs not opportunity but responsibility
The words used, âinjusticeâ, âtragedyâ, âmoral wrongâ â these are not the words normally used in a technical field. We do hear them in social causes, but not in most technical things.
Activist lifestyle â a person dedicates themselves to fighting for a cause. This lifestyle is not just for social activism. As a technologist, you can recognise the wrong in the world. You can have a vision for what a better world could be. You can dedicate yourself to fighting for a principle. Social activists typically fight by organising, but you can fight by inventing
Larry Teslerâs principle
Him and his team at Xerox PARC (in the 1970s) an intuition around how people thought and lived. But at the time, software interfaces were designed around modes. So in a text editor, you couldnât just type on the screen like you would on a typewriter. You would be in command mode. If you wanted to insert text, you would have to press i to go into insert mode and then escape back out to command mode
(Basically vim)
He saw people use computers, and realised that they werenât comfortable with it even after many months of use. He believed this was because the mode-centric view of UX was a barrier that many people couldnât cross
This represented a threat to the dream of what personal computing could be
His principle: no person should be trapped in a mode
The slogan he went around saying was âdonât mode me inâ. This principle was something he printed on his tshirt, and it informed everything that he did in his work.
Eventually, came up with a text editor called Gypsy, which introduced text editing as we know it today
To select text, he invented Moses selection where you could just click and drag over the text you wanted to select
After this, even people who had never seen a computer before could be up and running in 30 minutes. This was clearly a transformative change in enabling people to connect with computers
Larry made elimination of modes his personal mission. This is his license plate for the last 30 years!

He obviously solved a huge problem. But in a different way, the problem he solved only existed in his own head. Nobody else saw this as a problem. For everybody else, modes were just how computers worked. There wasnât anything wrong with them
Larry recognised a wrong that had been unacknowledged in the culture. Thatâs how many changes begin (both social and technical)
Doug Engelbartâs Principle
He invested interactive computing â the concept of putting information on a screen, navigating through it, looking at information in different ways, pointing to things and manipulating them.
He did that at a time when real-time interaction with a computer was almost unheard of. Today, he is best known as the inventor of the mouse. But what he really invented was this entire new way of working with knowledge
His explicit goal from the beginning was to enable mankind to solve the worldâs most urgent problems. His vision was that of something called Knowledge Workers â these complex, powerful information tools to harness our collective intelligence
He only got into computers because he had a hunch that these newfangled computer things could help him realise that vision. Everything that he did was almost single-mindedly driven by pursuing this vision
Alan Kayâs Vision
Invented the desktop interface (windows, icons, command menus). Also invented object-oriented programming, among loads of other things
His goal was to amplify human reach, and bring new ways of thinking to a faltering civilisation that desperately needed it
His approach was through children. Believed that if children became fluent in thinking in the medium of the computer (i.e., programming was a form of basic literacy like reading and writing â they would become adults with new forms of critical thoughts and new ways of understanding the world, and we would have a more enlightened society)
Everything he invented came out of this goal with children, and following principles that he adopted from PJ and Montessori and Jerome Bruner â people who had studied how children think
Richard Stallmanâs Principle
Launched the GNU project which makes up a big chunk of any Linux system, started the free software foundation, wrote GCC, the GPL â and many many other things
His principle: software must be free as in freedom. Software freedoms are a matter of moral right and wrong, and heâs taken an uncompromising approach in his own life to that
Conclusion
All of these people dedicated their lives to fighting for a particular ideal with a very clear sense of right and wrong. Often really fighting against an authority or mainstream that didnât recognise their wrongs as wrongs. Today, the world is still very far from many of their ideals. So they still see a world in crisis, and they keep fighting
Your Principle
You can life this way, and have your lifestyle be around a mission instead of a skill
Path of a Craftsman
You can be a software engineer (or front-end engineer/data engineer). And if you want to spend your life pursuing excellence in practicing a skill â you can do that. That is the path of a craftsman. Thatâs the most common path
Path of a problem solver or entrepreneur
The path of the problem solver (entrepreneurship and academic research) is another path thatâs available to you
Path of someone who establishes a principle
What this talk is about. You can choose this life, or it can end up choosing you. This if often a result of a self-discovery process
If you choose to do this, it canât be any old thing you believe in. It canât be âmake software easy to useâ, or âdelight usersâ, or âmaking things simpleâ
Those are nice thoughts, but they are too vague to be directly actionable. Larry Tesler likes simplicity â but his principle is this specific nugget of insight. âNo person should be trapped in a modeâ. Thatâs a powerful principle, because it gave him a new way of seeing the world